Chapter 1: Found Family | |||
| Artefact | Parts | Found in Location | Reward |
|---|---|---|---|
Necronomicon Page | Do not touch without magic-proof gloves. Do not read out loud! Even torn out of the original volume, this page is powerful enough to do horrible things... | Hidden Temple (Act 1) | 750
10
|
If read correctly, this page from 'Book of the Dead' can summon the Old Ones. Its author wrote they're the things of nightmares. Make sure to handle this artefact with great caution. | Hidden Temple (Act 1) | ||
Sailor Shark |
Found on a mysterious ship stranded on a remote island. No living crew or sailor skeletons were found, just this head of a shark hanging in the captain's quarters. | Beenthere Motel (Act 2) | 1250
1000
|
The legend says it is possessed by a ghost of a sailor who loved spinach, sailing the seas, and drowning anyone who tried to board his ship. Hopefully, it's harmless on land! | Lake Bess Island (Act 2) | ||
Time-traveller's Tub |
Time-travelling cars are so last year. It's all about bathtubs now. The name of its constructor remains unknown to this day. All that was left was one note. | Idyllic Farm (Act 2) | 1000
10
|
The note read: "If you're stuck in the past, you're in luck! This bathtub can only take you to the present anyway." If you found this rare artefact, it can only mean one thing. | Sporks Outskirts (Act 2) | ||
A time-traveller must be stuck in the present timeline. Too bad this bathtub cannot take them back into the past. Nor the future. | Collector's Warehouse (Act 2 - Side) | ||
Chapter 2: The Prince | |||
| Artefact | Parts | Found in Location | Reward |
Dragon Horn |
Real, genuine, definitely not fake dragon horn! Be careful not to touch the scales with your bare hands. They're prickly and sharp, and cutting yourself on them hurts as bad as stepping on Lego. | Webby Mountains (Act 2) | 4000
30
|
It belonged to a clumsy Bulgarian Short-Snout. A tragedy struck when it was trying to hobble out of its natural habitat - a dark, stuffy cave. | Gnome Hideout (Act 2 - Side) | ||
A loss of a horn brings shame upon any dragon. It's especially embarrassing if it happens not while being slayed by an army of dragon hunters, but by an accident. | Travelling Freakshow (Act 3) | ||
The Bulgarian Short-Snout stumbled after venturing out of its cave, tripping over giant rocks and smashing its horn against the side of the mountainside as it fell. The horn broke off. | Mountain Path (Act 3 - Side) | ||
There are only a handful of dragon horns left in this world. Consider yourself lucky if you own one. You might also be in danger, as some artefact hunters would steal them at any cost. Good luck! | Heart of the Forest (Act 3) | ||
Fae Harp |
Oh, what a beautiful melody this harp can spin into existence! It would make a professional choir of sirens turn green with envy. Well, green-er. | Fallsfort Woods (Act 2) | 5000
10
|
The harp's strings reverberate only if the musician has Fae blood flowing in their veins. If not... Well. Get ready for ear-splitting screeching. But there's a secret way to make it work... | Gnome Village (Act 2 - Side) | ||
It is said the harp can be played by humans too. You only need to bring the harp to the seventh Fae forest behind the seventh sea and get a blessing from someone special... | Spider Caves (Act 3) | ||
Earn the blessing from the first Fae Queen to make the strings play the sweetest melodies than can make anyone do what you ask. Easy-peasy! | Lumberjack Camp (Act 3) | ||
Pickled Fairy |
Found in a lab of questionable origin. The tooth fairy has been preserved for at least a couple of centuries, judging from the toxic state of the liquid. | House of Magnus (Act 1) | 4500
2000
|
Presumably, the tooth fairy is long deceased and should not be able to cause any harm. It does, however, exude a mysterious light... | Seedy Sewers (Act 1 - Side) | ||
This pickled fairy is not only a fancy decoration for any quirky home. Its light can also serve as a functional home décor lamp. It's good for late-night reading! | Ancient Tree (Act 2) | ||
Templar Reliquary |
Relic hunters worldwide have been trying to find this rare artefact for centuries. If you're holding even a piece of it in your hands, you're better than them all. | Swamp Cemetery (Act 1) | 6000
10
|
This reliquary box was possibly made in the 13th century. It was forged from real iron - not the fake kind you can buy in dollar stores - by a muscular, sweaty Templar blacksmith. | Trade Glade (Act 1) | ||
This box is said to depict St. George and Jesus but in monk robes. It could also just depict random monks; who knows. Certainly not the archaeologists who have examined it. | Voodoo Library (Act 2) | ||
Chapter 3: Magic in the Air | |||
| Artefact | Parts | Found in Location | Reward |
Bezoar |
This stone is widely used in Chinese herbology, but its purpose is far more magical behind the Veil. Potions and salves and cursed soups galore! | Overgrown Suburbs (Act 1) | 8000
3500
|
Any mage from the Arcane Assembly would love to put their hands on this mass of undigested material found in an intestine of a dragon. | Vault of Magnus (Act 1) | ||
Harvested from a dragon corpse and polished to perfection. This bezoar stone was enchanted by the founder of Arcane Assembly hundreds of years ago. | Graveyard Hideout (Act 1 - Side) | ||
Bestiary |
Words can't hurt you, they said. Books are harmless, they said. Say that to this sentient book enchanted to bite anyone who mistreats it. | Haunted School (Act 1) | 10000
50
|
Is knowledge worth the pain? The author of the bestiary would say 'absolutely'! You might lose a finger or two, but the information about magical creatures contained in this book is one-of-a-kind. | Crystal Cave (Act 1) | ||
Written by Liwardus Edma, this book was found in an abandoned hut on the edge of a dark forest. Its owner is unknown, but the furniture in the hut was oversized. | Dug-up Graveyard (Act 1 - Side) | ||
There were instructions found next to the book. Its owner seemed to have unlocked the way to read the book safely. The note said: "Just stroke its spine, you fool." | Botanical Garden (Act 2) | ||
Golem |
What started as a lump of clay soon took on a life of its own. Literally. This humanoid statue was brought to life by a powerful mage. | Dug-up Graveyard (Act 1 - Side) | 12000
6000
|
In Hebrew, golem means an unfinished human being or dumb and helpless. This one is all of these. | Recruitment Office (Act 2) | ||
This golem is just a mindless entity controlled by its creator. A magical ritual can activate it. | Oracle Shack (Act 2 - Side) | ||
Write magical words on a piece of paper and insert them into the golem's mouth. What happens next will shock you... | Dark Rooftops (Act 3) | ||
When activated... the golem doesn't really do anything. It will move around a little and grunt. | Dark Sun Warrens (Act 3) | ||
Mirror of Disappointment |
It was created at the same time as its more sought-after magical counterpart - the Mirror of Desire. But it was enchanted for a different purpose. | University of Dark Sun (Act 2) | 14000
10
|
Look into the mirror and think deeply about all your deepest desires. The mirror will read them all and then... | Antler Canyon (Act 3) | ||
The mirror will judge you with a crushing look of disappointment. There's even a Latin inscription about it in the frame. | Embassy of Dark Sun (Act 3) | ||
The inscription reads: "I show not your face, nor your heart's desire. I am merely disappointed with all your life choices." | Escape Sewers (Act 3) | ||
Chapter 4: Forbidden Love | |||
| Artefact | Parts | Found in Location | Reward |
Coffin 2,000 |
One of the most durable, newest models. A highly reliable opening mechanism on the inside - via a fingertip scan. Unlocking has been tested and works brilliantly 9 out of 10 times. | New Construction Site (Act 1) | 16000
8000
|
Made from ebony wood of the highest quality. The price will be disclosed upon asking its manufacturer - Woodsy Jones - the most sought-after coffin maker. | Vampire Manor (Act 1) | ||
The most popular choice among the vampire community. Comfort guaranteed! Special amenities (like Wi-Fi or a gaming console) are added upon request of its user and will cost extra. | Bachelorette City (Act 1 - Side) | ||
Automatic Crossbow |
Found by a body of a young, blonde girl. The crossbow seemed to have been custom-made, as no other replicas were found online nor on the black market. | Collector's Compound (Act 1 - Side) | 18000
100
|
The crossbow magazine is full of unfired silver bullets. Pulling the trigger would release them all at once. Although hastily made, the bullets would have been effective once they met their mark. | Bagrid's Home (Act 2 - Side) | ||
Its silver bullets must have had one purpose - to kill a werewolf. Everyone knows it's the most effective way of hunting one. | Sandy Tombs (Act 3 - Side) | ||
Despite the crafty design, the girl wielding the handmade crossbow must have encountered an enemy she couldn't slay. | Forgotten Battlefield (Act 3 - Side) | ||
Werewolf Skull |
Found near a quaint little town of Sporks known for its constantly dreary, blue weather. One might think someone put a coloured filter over the town. | Moonlight Forest (Act 1) | 20000
14000
|
A tourist wandered into a forest and unearthed this unusual skull while hunting for mushrooms. He immediately contacted the authorities. | Merona Grand Royal (Act 2) | ||
The S.D.A. took over the case of the mysterious skull before human police could get too involved. The Veil separating the human and supernatural world must remain intact. | Old Church (Act 2) | ||
No shirt was found in the skull's vicinity, just skinny jeans and a name sign with no surname. The sign read 'Jacob'. | Florence's Laboratory (Act 3) | ||
As of yet, no one has found any relatives of the deceased werewolf. Please take care of the remains in their stead. | Fated Cemetery (Act 3) | ||
Home, Sweet Home |
One-of-a-kind painting that carries a history unlike any you could possibly imagine... Who painted it and when - will shock you. | Vampire Gardens (Act 2) | 22000
10
|
Its painter is famous all over the world. He is no Picasso, but he's known to have painted many a village red. With spilled wine, of course... | Manor Dungeons (Act 2) | ||
Not many know that Count Dracula painted this masterpiece of his favourite summer castle in Romania centuries ago. He even signed it with his blood. | City of Merona (Act 3) | ||
Dracula wrote in his memoirs that he painted this on the day of the biggest party his castle had ever seen. The sordid details of the party are only available in his book (purchase at your local bookstore). | Scorching Caves (Act 3 - Side) | ||
Chapter 5: Revenge | |||
| Artefact | Parts | Found in Location | Reward |
Haunted Doll |
It first appeared in the 1980s as a decoration at a Halloween house party. The illegally-drinking teenagers soon noticed something was wrong... | Forest Mines (Act 1) | 24000
20000
|
This adorable, innocent-looking doll came alive at midnight. The lights at the house went out. | Witch's Swamp (Act 1) | ||
A scream sounded. When the lights turned on, the doll was gone, and three people died. It was never proven that the doll did it, but... | S.D.A. Evidence Room (Act 1 - Side) | ||
S.D.A. Lunchbox |
Every S.D.A. detective receives it for free after one year of service. It contains many delicacies. | Old Theatre (Act 1) | 26000
200
|
The toothpaste isn't just any toothpaste. It acts as a tooth fairy repellent. Very useful and organically sourced. | Mage's Mansion (Act 2) | ||
The unicorn doughnut is chock-full of magical sugar that will keep any agent on a stake-out awake for hours and hours. And hours. | S.D.A. Library (Act 2) | ||
The tentacle snack has no special abilities. It's just really delicious. Don't let its gross look deceive you! | Magnus' Laboratory (Act 2 - Side) | ||
Venetian Mask of Evil |
This mask passed many bloodstained hands before it ended up in a theatre as a prop. But is a prop all it is? | Flooded Catacombs (Act 1 - Side) | 28000
30000
|
It was crafted by an unknown artist in Venice in the 18th century. The origin isn't important. What happened with the mask next is. | Webby Pines (Act 2) | ||
Some historical records imply the mask might have been worn by some - if not all - Serial Killers of Venice. | Templar Dungeons (Act 3) | ||
Although the mask is now a prop, the bloodstains on it are no paint. Could it be a leftover from one of the killers? | Unicornia (Act 3) | ||
Does the mask carry sinister energy? No one knows. The deadly accident an actor who wore it last got into could have been a coincidence... | Power Plant (Act 3) | ||
Yorick's Skull |
Perhaps one of the famous props in theatre. Many think this one was bought at a cheap Halloween store, but the truth lies elsewhere. | Fiery Volcano (Act 2 - Side) | 30000
10
|
The skull was found in a graveyard. It belonged to a king's jester Yorick. The legend says the gravedigger gave it to William Shakespeare himself. | Scrapyard Graveyard (Act 2 - Side) | ||
Upon seeing the skull, Shakespeare thought it would make a great conversational partner in one of his plays. | Police Station (Act 3 - Side) | ||
This skull inspired Hamlet's existential crisis about death. Now it's a theatre prop used by many. | Big City Park (Act 3 - Side) | ||
Chapter 6: The Prophecy | |||
| Artefact | Parts | Found in Location | Reward |
Oracles' Eye |
It belongs to not one but three famous oracles - the Gray sisters. They take turns using it. | Forgotten Cemetery (Act 1) | 29000
24000
|
As ancient as the oracles themselves, it dates back to ancient Greece. | Lethe Valley (Act 1) | ||
Hero Perseus once stole it to make the sisters tell him how to kill Medusa. | Pasithea's Gardens (Act 1) | ||
The eye sees all. It sees what catastrophes shall befall humanity. And it sees what YOU are doing. Right. Now. | Keisi's Birthplace (Act 1) | ||
Seer Bowl |
Found in a strange antique shop in the 19th century, with the shopkeeper saying it was cursed. | Potential Homes (Act 1 - Side) | 32000
300
|
Only those with a gift of Sight can use it. But even they must be very careful... | Arcane University (Act 1 - Side) | ||
Pour in water, and the surface will show you your fate. But it might not be what you want to see. | Prince's Hatching Station (Act 1 - Side) | ||
Tarot Card |
The Empress card has a strong connection to the mystical realm and the natural world. | Elaine's Swamp (Act 2) | 34000
36000
|
It represents a creation of life and change, which can be interpreted in many ways. | Fae Forest (Act 2) | ||
Depending on which way the card is turned, it can mean difficulty or light. | Boring Neighbourhood (Act 2 - Side) | ||
Hmm, doesn't the Empress on the throne look suspiciously similar to Keisi...? | Villa Grounds (Act 2 - Side) | ||
Ancient Horoscope |
Aquarius, Capricorn, Libra - If a wench beckons you into a tavern, say 'ye!'. | Voodoo Safe House (Act 3) | 36000
10
|
Aries, Leo - A sly squire shall try to besmirch your honour today, but you will prevail. | Eyeless Path (Act 3) | ||
Sagittarius, Gemini, Pisces - A king may be a jester in disguise. So do not put on a crown. | White Mages' Monastery (Act 3) | ||
Cancer, Taurus - You might not wake up a beauty today, but you ain't a hobgoblin either. | Unknown location | ||
Scorpio, Virgo - Do not even leave your abode. | Unknown location | ||